
Perhaps this was done to make the game feel like a real place, as opposed to a generated game world. This isn’t the first time developer Facepunch has added randomness into character generation, according to Destructoid Rust also randomly assigns male player penis length based on player’s Steam ID.Ĭharacter generation in Rust has always been random, so the idea to randomly assign gender isn’t too crazy. The comments section of latest developer blog is littered with comments from players complaining about the change. A man’s voice coming out of a woman’s body is no more weird than an 8-year-old boy’s voice coming out of a man’s body. We’re not ‘taking the choice away’ from you. But I have found this to be inconsistent, and that it doesn't always appear. What Trausi and I are saying is that if a player kills you, their name and Steam ID will be displayed in console without typing combatlog. The addition has been in development since July of last year where the decision to make gender random was first announced, with developer Garry Newman saying players “never had a choice” in the matter. It shows a shorter number that is a unique player ID within Rust. I was asked to make a wig more suitable for black characters, so heres what I came up with.
RUST CHARACTER STEAM ID UPDATE
This update wipes the servers and your blueprints. A selection of fine wigs and toupees to give your Rust character style and dignity, even while theyre being eaten by a bear. The new player models–including females–are now in, and who you are depends on your SteamID. The response has been, less than positive. The popular early access survival game Rust just added a feature that randomly assigns the character’s gender based on the player’s Steam ID. It also works out nicely that gender assignment works out to a neat 50/50 split. According to him, the ID acts as a seed and the appearance is generated from that seed. Newman also went into detail about how players’ SteamID figure into the random generation. How in an ideal world players would be recognizable by what they look like…We landed on randomizing player’s appearance and locking them to it, then working on a bunch of different heads and customization attributes that would make players more and more unique. We were also talking about how we hate how players are recognizable by their names floating over their heads. So we decided we didn’t want to go down that route.

In interviews they were showing the character customization, not the game itself. When we talked about character customization we realized that a lot of games that were coming out went that far into the customization that it was 80 per cent of the game. Eurogamer had a chance to speak to developer Garry Newman who said that the reason for the decision was to avoid focusing on the player customization over the actual game, and to make players more recognizable based on appearance.
